Daniel2 Developer Information

If you want to integrate the Daniel2 codec into your own application, here is how you can get started.

Daniel2 is available for Windows, Linux and Mac OS -  for 64 bit only and assuming a current OS, e.g. Windows 10, Ubuntu 16.04, HighSierra etc. 

Code Samples on Github

We have some source code samples on Github already on how to use the Daniel2 codec (part of Cinecoder SDK). We will be continuously adding sample code and sample apps to the Github repository. The code samples are cross platform and compile for all supported platforms (Windows, Linux, Mac). 
A simple player app reading, decoding and displaying Daniel2 files has been added. 

The link to Github is here:  

Binary of Cinecoder SDK on Nuget

The Daniel2 codec is a part of the Cinecoder SDK. The Cinecoder SDK binary is available on Nuget. All supported OSes are included.

The link to Nuget is here:  https://www.nuget.org/packages/Cinecoder

Cinecoder SDK Documentation

The old fashioned way to learn about the Cinecoder SDK is reading its documentation. On page 333 the documentation about Daniel2 starts. 

The link to Cinegy Cinecoder SDK documentation is here:  https://www.daniel2.com/images/pdf/Cinegy-Cinecoder3-SDK-Doc.pdf


The Cinecoder SDK, or Daniel2 as a part of it, is not open source. If you want to use it in an application you want to publish, distribute or sell commercially you need to license it from us first. The SDK comes pre-licensed with a trial license key. If this does not work or you need an extension, please contact us. 

More details about licensing can be obtained by emailing daniel2@cinegy.com and/or by looking at the information in our forum.  

Daniel2 Samples on Github